Featured Projects
From concept to production. Complete products delivered across hardware, cloud, and everything in between.

Lifee
IoT Health Tracker for Children
Founded Lifee and led complete hardware/software development of an activity bracelet for kids with Bluetooth (BLE) capabilities, overseeing firmware development and full production lifecycle.
My Role: Technical Founder & Lead Developer
- •Designed complete hardware from circuit to enclosure
- •Developed embedded firmware with FreeRTOS and BLE stack
- •Built React Native app with custom BLE module for iOS & Android
- •Implemented OTA firmware updates across both platforms
- •Established Linux/PC-based testing suite for production
- •Led CE certification and production line setup
- •Managed assembly, testing, and shipping of 1000+ units
Outcome
Fully working product from scratch: 1000+ units shipped, measurable health improvements in 10+ schools
Volvo Cars
Global Platform Engineering & Security
Delivered security, compliance, and cost optimization solutions for Volvo's Developer Experience platform serving 100+ business-critical production applications globally (EU, US, CH, SEA) for online store, factories, workshops, and car telemetry.
My Role: Platform Architect & Security Engineer
- •Built CVE management and PCI compliance frameworks for global platform
- •Designed and documented release processes (versioning, rollout strategy) adopted by 10+ teams
- •Delivered AI/LLM RAG applications for technical documentation and developer support automation
- •Implemented dynamic cost optimization achieving 20-30% reduction across 1000+ nodes
- •Architected platform standards deployed across 100+ applications in 4 regions
Outcome
20-30% infrastructure cost reduction across 1000+ nodes, global security compliance achieved, AI-powered developer automation deployed

Pugstorm
Complete DevOps Platform for Unity Game Studio
Built complete DevOps platform for Unity game studio from zero, architecting GitHub Actions workflows with automated Steam deployments and S3 artifact distribution.
My Role: DevOps Architect & Platform Engineer
- •Architected complete CI/CD platform from scratch for Unity game development
- •Built self-terminating EC2 runners with optimized images, eliminating idle costs
- •Implemented automated Steam deployments and S3 artifact distribution
- •Solved Unity licensing bottlenecks with dedicated server, multiplying parallel development capacity
- •Deployed Kubernetes cluster for internal tooling and automation
- •Enabled high-concurrency builds with zero idle compute costs
Outcome
Zero idle compute costs, unlimited parallel builds enabled, automated Steam deployments, multiplied development capacity through Unity licensing optimization
Dstny
Multi-Region Cloud Platform Architecture
Architected and delivered multi-environment platform supporting Kubernetes and OpenShift across 4 regions (SE, NE, BE, AU), enabling 10+ teams to modernize 30+ legacy applications with cloud-first architecture and GitOps CI/CD pipelines.
My Role: Platform Architect & Infrastructure Engineer
- •Architected multi-environment platform across 4 regions (SE, NE, BE, AU)
- •Designed cloud-first architecture and GitOps CI/CD pipelines deployed by 10+ teams
- •Built zero-downtime monitoring stack (Prometheus/Loki/Grafana)
- •Automated certificate management for 50+ customer domains
- •Developed multi-tenant Keycloak theming service with white-label capabilities for 10+ enterprise customers
- •Created platform standards adopted across all engineering teams
- •Architected migration path for 30+ legacy applications to modern cloud infrastructure
Outcome
10+ teams modernized, 30+ applications migrated with zero-downtime, automated certificate management for 50+ domains, white-label platform serving 10+ enterprise customers

Invisense
Advanced Humidity Monitoring System
Complete firmware and application development for advanced non-invasive humidity monitoring in buildings.
My Role: Firmware & Application Developer
- •Developed embedded firmware in C with FreeRTOS
- •Built React Native app for Android & iOS
- •Managed hardware QA and factory assembly processes
- •Led CE certification including wireless radio compliance
- •Provided hardware design advisory and onsite troubleshooting
Outcome
Complete system with solid mobile app for non-invasive humidity measurement in buildings

Vinterljus
Interactive Festival Multiplayer Game
Built wall-projected multiplayer game commissioned by Linköping Municipality for the Vinterljus light festival 2023.
My Role: Developer & System Architect
- •Architected complete system from backend to frontend
- •Built backend infrastructure using AWS and MQTT
- •Developed web application with Next.js and Vercel
- •Implemented browser-based multiplayer controls (no app required)
- •Delivered on-site deployment and festival support
Outcome
Complete festival multiplayer game projected on wall, controlled via smartphones through browser, supporting 10-20+ simultaneous users

Sparv Embedded
Wearable ECG Monitor Hardware Redesign
Complete hardware redesign project for a wearable ECG monitor, adding BLE connectivity and large storage capacity with new firmware development.
My Role: System Developer & Hardware Engineer
- •Designed complete PCB redesign for wearable ECG monitor
- •Developed new firmware with BLE integration
- •Added large storage capacity to hardware design
- •Wrote C-based drivers for firmware development team
- •Provided hardware design advisory and technical support
Outcome
Successfully delivered updated hardware with BLE connectivity and expanded storage for wearable ECG monitoring